STUDIO · FIVE HUMANS · DISTRICT 3 · HCMC

In 2023, five people in District 3 started asking why AI in games still felt like a vending machine.

Three years later, we're still asking — and shipping the answers as games, tools, and web services from the same five-person room above Vo Thi Sau.

Our story / est. 2023

We started with a simple question: what if AI wasn't a feature to bolt onto a product, but a collaborator to invite into the room?

Three years in, we're still asking it — and shipping the answers as games, tools, and web services from a small studio in District 3, Ho Chi Minh City.

From our first mobile shooter in 2023 to insightDiff on Product Hunt in 2026, every project has come out of the same five-person room. We like it that way.

Small scope, high trust. No middle managers, no status meetings about status meetings. Work that gets shipped because everyone in the room owns it end-to-end.

2023FOUNDED
11PROJECTS SHIPPED
05PEOPLE
The room

Five people,
one room,
three years.

05 / 05
MANAGING DIRECTOR · CO-FOUNDER

Sho Nishikawa

Reads more sci-fi than is healthy. The reason the studio exists.

OPERATIONAL DIRECTOR

Tai Huynh

Keeps the room running. Negotiates with reality on our behalf.

TECHNICAL LEAD

Trieu Le

Built insightDiff. Believes the AI should be legible or it's not done.

QA MANAGER

Van Truong

Will find the one bug nobody else can reproduce. Always.

ADMIN · OPERATIONS

Quynh Do

Knows where everything is, including the things you forgot you owned.

Values / 03

Three words we actually mean.

  1. Respect.

    We value and appreciate diverse perspectives, treating everyone with fairness and empathy. We foster an inclusive environment where collaboration and mutual respect thrive.

    01 / RESPECT
  2. Resilience.

    We embrace challenges as opportunities for growth and learning. We persevere in the face of obstacles, continuously adapting and improving to overcome any hurdles.

    02 / RESILIENCE
  3. Ownership.

    We take pride in our work and take responsibility for our actions and outcomes. We are proactive, accountable, and dedicated to delivering exceptional experiences to our users and partners.

    03 / OWNERSHIP
How we work

Three years in, roughly in order.

2023

The first ship — Blast.

A casual one-handed shooter, designed for a commute. Our first title on the App Store and the moment we learned what "ready to ship" really feels like. Everything after this was measured against it.

2024

Eight projects, one room.

Galaxy Gunner, Space Pulse Shooter, ExaArt (our first consumer AI product), and five more. This was the year we learned what overlap costs and what it buys — the answer to both was "more than we expected."

2025

Plugins, Unity, and a voice agent.

iOS Bluetooth Plugin, Native Map Plugin, and Project JAR-V (voice agent POC). We started publishing tools other teams could use, which changed how we think about "finished".

2026

insightDiff, and what comes next.

Shipped insightDiff to Product Hunt in April. It's the first thing we've made where the AI is the product, not a feature. Everything we're working on now follows from it.

The invitation

Sit with us — coffee, no slides.

Have a brief worth making strange? Drop in for a coffee at the studio, or write to us and we'll reply within a day. No decks, no discovery calls — just a conversation about what you're trying to build.

STUDIO ADDRESS

Floor 8, Loyal Building
151 Vo Thi Sau
District 3, HCMC
Vietnam

STUDIO HOURS · MON–FRI · 09:00–18:00 ICT