Back to projects
Mobile gameUnity

Blast Casual shooting game

Published 2024.01.17Updated 2026.04.17Slug blast-casual-shooting-game
Casual shooting game · BlastSpace shooter game art - Blast
01Overview

Overview

Blast — or Doctor Blast, to give the full character his due — is ExaEdge’s take on a classic: a vertical-screen casual shooting game where simple rules and satisfying mechanics keep players coming back. One canon. Incoming balls. Don’t get hit. Score higher than you did last time.

It’s the kind of game that’s easy to pick up during a two-minute wait and genuinely hard to put down once the rhythm clicks. Blast was built as a showcase of ExaEdge’s mobile arcade game development capabilities — proving that tight gameplay, clean visual design, and addictive progression systems don’t require enormous budgets or teams.

02How It Plays

How It Plays

The player controls Doctor Blast’s canon along the bottom of the screen, aiming and firing upward at waves of incoming balls. The vertical shooter format keeps the action focused — everything you need to track is in your field of view, and the one-thumb control scheme means anyone can play without a tutorial.

Difficulty scales naturally. Early waves teach the rhythm; later waves demand pattern recognition and fast decisions. The satisfaction loop is tight: a good run feels earned, and a close failure makes the next attempt feel immediately winnable.

03Design Philosophy

Design Philosophy

Blast is deliberately simple on the surface and carefully tuned underneath. The casual mobile game design approach here is about respecting the player’s time — sessions can be ten seconds or ten minutes, and both feel complete. Visual feedback is punchy and immediate. Sound design reinforces every hit and near-miss. The game communicates through feel, not instructions.

For ExaEdge, Blast represents the studio’s belief that casual doesn’t mean shallow. The best arcade games have been refined to a point where every element earns its place.

04What It Demonstrates

What It Demonstrates

Beyond being a genuinely fun vertical shooter game, Blast is a reference point for ExaEdge’s casual mobile game development practice. It demonstrates rapid prototyping to polished release, Unity-based mobile optimization for smooth performance across device tiers, and the kind of game feel work — hitboxes, screen shake, timing — that separates a game people play once from one they return to. If you’re exploring what ExaEdge can build for your casual gaming product, Blast is a good place to start the conversation.

05Gallery

Gallery

Want something like this built? Tell us what you're shipping.

We take a handful of project briefs each year. We reply within a day, even if it's a polite no.

Start a brief →